After getting nowhere for a long time modeling my character for my avatar I asked Andy how I should go about it. I was trying to create a whole load of separate shapes and attach them together. Once I started with a box and extruded and beveled the main shape I found it a lot easier. However I had some pretty time consuming problems that I could have easily avoided if I knew what I was doing.
PROBLEMS
1. I altered the shape in a way that caused my edges to be overlapping or too close together. This meant when I rendered the image it appeared to be creased (I should of known this as it's the way Andy showed me to create the impression of clothing).
The only way to fix this was to get in really close and carefully pick out the edges that was causing the problem.
2. When I moved and scaled the edges and vertex to achieve the shape I wanted, I made no effort to keep everything square (I didn't know I needed to). I later found out that when I applied the turbo smooth modifier it caused weird patterned shadowy areas.
To fix this I had to cut out the affected polygons, then cap the hole and insert edges in the right places.
Next
In the next few days I want to get the hair and the trainers modeled and put the detail into the face. I'm also planning on attaching a biped so that I can animate and position my avatar how I want. I've found a really good tutorial for it so I'm going to give it a go.
Labels: Identities
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