
My Avatars bone structure consists of about 25-30 bones. I have tried to keep it as simple as possible as possible and not all of his fingers are properly wired. I overcome the skinning problems that I had before by increasing the 'fin size' of the bones so that they go right to the edge. This prevents the weird deformations that I was originally getting with my narrow bones. As you can see the IK solvers are in place for the arms and legs and it just needs some controls.
Labels: Identities
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